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3D Scan Antique Room

My attempt here was to create an entire scene out of scanned objects, bring the diffuse textures into Substance Painter and generate all of the necessary maps, then try and render a photoreal resultin Arnold. Overall I think it turned out pretty decent.

Stats:
135 objects (roughly 8 .ass proxies)
23 million polygons (...gulp...)
322 bitmaps (mostly 4k, some 8k)

Special props go to IUPUI University Library for their extensive 3D scan library. They have some really good quality scans with 8k maps.
https://sketchfab.com/iupuiul