https://artstn.co/m/dozgY
I wanted to do a series of quick animations to get an idea of how different renderers handle organic scenes. Hard surface/metal scenes aren't as tricky as flesh.
I believe Arnold has the best results (SSS with random walk). Corona is second. Redshift struggles to the point where SSS is too much of a hassle (no random walk makes SSS a pain in the.....)
What do you think?